Jimjar

CreatureOotAp. 62014

Small humanoid, any alignment

Armor Class
12
Hit Points
27 (6d8)
Speed
20 ft.
Challenge
1 (200 XP)
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills
Insight +4, Stealth +4, Deception +5, Perception +6, Persuasion +5, Investigation +5, Sleight of hand +4
Senses
darkvision 120 ft., passive Perception 16
Languages
Common, Gnomish, Terran, Undercommon

Traits

Cunning Action.

On each of its turns, Jimjar can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn).

Jimjar deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Jimjar that isn't incapacitated and Jimjar doesn't have disadvantage on the attack roll.

Gnome Cunning.

Jimjar has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage.

Jimjar has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Actions

Multiattack.

Jimjar makes two melee attacks.

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spellcasting

Innate Spellcasting.

Jimjar's innate spellcasting ability is Intelligence (spell save DC 11). Jimjar can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    12
  ],
  "cr": "1",
  "hp": {
    "average": 27,
    "formula": "6d8"
  },
  "cha": 16,
  "con": 10,
  "dex": 15,
  "int": 12,
  "str": 10,
  "wis": 14,
  "name": "Jimjar",
  "page": 6,
  "size": [
    "S"
  ],
  "type": {
    "tags": [
      {
        "tag": "gnome",
        "prefix": "Deep",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "insight": "+4",
    "stealth": "+4",
    "deception": "+5",
    "perception": "+6",
    "persuasion": "+5",
    "investigation": "+5",
    "sleight of hand": "+4"
  },
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Cunning Action",
      "entries": [
        "On each of its turns, Jimjar can use a bonus action to take the {@action Dash}, {@action Disengage}, or {@action Hide} action."
      ]
    },
    {
      "name": "Sneak Attack (1/Turn)",
      "entries": [
        "Jimjar deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Jimjar that isn't {@condition incapacitated} and Jimjar doesn't have disadvantage on the attack roll."
      ]
    },
    {
      "name": "Gnome Cunning",
      "entries": [
        "Jimjar has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic."
      ]
    },
    {
      "name": "Stone Camouflage",
      "entries": [
        "Jimjar has advantage on Dexterity ({@skill Stealth}) checks to hide in rocky terrain."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Jimjar makes two melee attacks."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 16,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Gnomish",
    "Terran",
    "Undercommon"
  ],
  "traitTags": [
    "Sneak Attack"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "will": [
        "{@spell nondetection} (self only)"
      ],
      "daily": {
        "1e": [
          "{@spell blindness/deafness}",
          "{@spell blur}",
          "{@spell disguise self}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "Jimjar's innate spellcasting ability is Intelligence (spell save {@dc 11}). Jimjar can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "hand crossbow|phb",
    "shortsword|phb"
  ],
  "hasFluffImages": true,
  "_copy_templates": [
    {
      "name": "Deep Gnome",
      "source": "DMG"
    }
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "I"
  ]
}