Jim Darkmagic

CreatureAIp. 1972014

Medium humanoid, chaotic neutral

Armor Class
12, 15
Hit Points
40 (9d8)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
8
-1
DEX
14
+2
CON
10
+0
INT
18
+4
WIS
12
+1
CHA
14
+2
Saving Throws
Int +7, Wis +4
Skills
Arcana +7, History +7, Acrobatics +5, Performance +5, Animal handling +4
Senses
passive Perception 11
Languages
Common

Traits

Special Equipment.

Jim carries a wand of wonder.

Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher).

As a bonus action, Jim teleports up to 30 feet to a space he can see. The space must be unoccupied or occupied by a willing Small or Medium creature. If the latter, Jim and the willing creature both teleport, swapping places.

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Minor Conjuration.

Jim conjures an inanimate object, no larger than 3 feet on a side and no more than 10 pounds, in his hand or on the ground in an unoccupied space he can see within 10 feet of him. The object is visibly magical, radiating dim light out to 5 feet. It disappears if it takes any damage, after 1 hour, or when Jim uses this feature again.

Spellcasting

Spellcasting.

Jim is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). He has the following wizard spells prepared:

Raw data
{
  "ac": [
    12,
    {
      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "5",
  "hp": {
    "average": 40,
    "formula": "9d8"
  },
  "cha": 14,
  "con": 10,
  "dex": 14,
  "int": 18,
  "str": 8,
  "wis": 12,
  "name": "Jim Darkmagic",
  "page": 197,
  "save": {
    "int": "+7",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "arcana": "+7",
    "history": "+7",
    "acrobatics": "+5",
    "performance": "+5",
    "animal handling": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Special Equipment",
      "entries": [
        "Jim carries a {@item wand of wonder}."
      ]
    },
    {
      "name": "Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher)",
      "entries": [
        "As a bonus action, Jim teleports up to 30 feet to a space he can see. The space must be unoccupied or occupied by a willing Small or Medium creature. If the latter, Jim and the willing creature both teleport, swapping places."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
      ]
    },
    {
      "name": "Minor Conjuration",
      "entries": [
        "Jim conjures an inanimate object, no larger than 3 feet on a side and no more than 10 pounds, in his hand or on the ground in an unoccupied space he can see within 10 feet of him. The object is visibly magical, radiating dim light out to 5 feet. It disappears if it takes any damage, after 1 hour, or when Jim uses this feature again."
      ]
    }
  ],
  "source": "AI",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Common"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "C"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell fire bolt}",
            "{@spell friends}",
            "{@spell mage hand}",
            "{@spell minor illusion}",
            "{@spell prestidigitation}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell disguise self}",
            "{@spell Jim's magic missile|AI}*",
            "{@spell mage armor}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell invisibility}",
            "{@spell Jim's glowing coin|AI}*"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell incite greed|AI}*",
            "{@spell fireball}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell conjure minor elementals}",
            "{@spell polymorph}"
          ]
        },
        "5": {
          "slots": 1,
          "spells": [
            "{@spell mislead}"
          ]
        }
      },
      "ability": "int",
      "footerEntries": [
        "*New spell introduced in chapter 3"
      ],
      "headerEntries": [
        "Jim is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 15}, {@hit 7} to hit with spell attacks). He has the following wizard spells prepared:"
      ]
    }
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "F",
    "O"
  ],
  "isNamedCreature": true,
  "referenceSources": [
    "OoW"
  ],
  "spellcastingTags": [
    "CW"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ]
}
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