Large celestial, lawful good
- Armor Class
- 20 (natural armor)
- Hit Points
- 216 (16d10 + 128)
- Speed
- fly 120 ft., 40 ft.
- Challenge
- 17 (18,000 XP)
STR
18
+4
DEX
22
+6
CON
26
+8
INT
18
+4
WIS
20
+5
CHA
24
+7
- Saving Throws
- Cha +13, Int +10, Wis +11
- Skills
- Perception +11
- Damage Resistances
- radiant; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- charmed; exhaustion; frightened
- Senses
- truesight 120 ft., passive Perception 21
- Languages
- all, telepathy 120 ft.
Traits
Magic Resistance.
Jenevere has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
Jenevere makes three Radiant Touch attacks.
Radiant Touch.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (6d8 + 6) radiant damage.
Forgiveness (2/Day).
Jenevere selects a target within 10 feet. The target is freed from any curse, disease, poison, blindness, or deafness. If the target is a Fiend, it must succeed on a DC 21 saving throw or have disadvantage on all attack rolls for 24 hours.
Spellcasting
Spellcasting.
Jenevere casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):