Medium humanoid, neutral
- Armor Class
- 14 (hide armor, shield)
- Hit Points
- 104 (16d8 + 32)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Con +5, Wis +5
- Skills
- Survival +5, Athletics +7, Intimidation +7
- Senses
- passive Perception 12
- Languages
- Common, Dwarvish
Traits
A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).
Actions
Jarund makes three melee attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.