Medium humanoid, chaotic good
- Armor Class
- 19 (Unarmored Defense)
- Hit Points
- 130 (20d8 + 40)
- Speed
- 60 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Dex +7, Wis +10
- Skills
- Arcana +8, History +8, Perception +10, Investigation +8
- Damage Resistances
- psychic
- Condition Immunities
- charmed
- Senses
- blindsight 30 ft., passive Perception 20
- Languages
- Common plus four other languages
Traits
While Jamil is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Jamil makes three Force Strike attacks and uses Brain Burn (if available).
Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.
Jamil targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.
Spellcasting
Jamil casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):