Small elemental, neutral evil
- Armor Class
- 12
- Hit Points
- 22 (5d6 + 5)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 1/4 (50 XP)
STR
6
-2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
11
+0
- Skills
- Stealth +4, Perception +2
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Elvish
Traits
Death Burst.
When Jalynvyr Nir'Thinn dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
Actions
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Cinder Breath .
Jalynvyr Nir'Thinn exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of Jalynvyr Nir'Thinn's next turn.
Spellcasting
Innate Spellcasting (1/Day).
Jalynvyr Nir'Thinn can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.