Medium humanoid, lawful evil
- Armor Class
- 15 (Unarmored Defense)
- Hit Points
- 71 (11d8 + 21)
- Speed
- 40 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Con +5, Str +7
- Skills
- Insight +6, Athletics +7, Perception +6, Intimidation +3
- Damage Resistances
- poison
- Condition Immunities
- charmed; frightened
- Senses
- passive Perception 16
- Languages
- Common
Traits
While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Actions
Jade Tigress makes three attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of Jade Tigress's next turn.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Jade Tigress regains 2d8 + 2 hit points, and all levels of exhaustion end on her.
Bonus Actions
Reactions
In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, Jade Tigress catches the missile if it's small enough to hold in one hand and Jade Tigress has a hand free.