Small humanoid, chaotic neutral
- Armor Class
- 13
- Hit Points
- 22 (5d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
10
+0
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
- Skills
- Stealth +5, Perception +6
- Senses
- passive Perception 16
- Languages
- Common, Halfling
Traits
Quick Disguise.
Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jacko's appearance can make a DC 13 Intelligence (Investigation) check, discerning his disguise on a successful check.
Actions
Multiattack.
Jacko makes two Poison Dagger attacks.
Poison Dagger.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 3 (1d6) Poison damage.