Jackalwere

CreatureXMMp. 1822024

Small fiend, chaotic evil

Armor Class
12
Hit Points
18 (4d6 + 4)
Speed
40 ft.
Challenge
1/2 (100 XP)
STR
11
+0
DEX
15
+2
CON
12
+1
INT
13
+1
WIS
11
+0
CHA
10
+0
Skills
Stealth +4, Deception +4, Perception +4
Senses
Darkvision 90 ft., passive Perception 14
Languages
Common

Traits

Pack Tactics.

The jackalwere has Advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack.

The jackalwere makes two Rend or Slam attacks.

Rend (Jackal or Hybrid Form Only).

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Slam (Human or Hybrid Form Only).

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.

Sleep Gaze 5.

wis DC 10, one creature the jackalwere can see within 30 feet (Constructs and Undead succeed automatically). The target has the Unconscious condition for 10 minutes or until it takes damage or a creature within 5 feet of it takes an action to wake it. The target is immune to this jackalwere's Sleep Gaze for 24 hours.

Bonus Actions

Shape-Shift.

The jackalwere shape-shifts into a Medium human or a Medium jackal-humanoid hybrid, or it returns to its true form (that of a Small jackal). Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1/2",
  "hp": {
    "average": 18,
    "formula": "4d6 + 4"
  },
  "cha": 10,
  "con": 12,
  "dex": 15,
  "int": 13,
  "str": 11,
  "wis": 11,
  "name": "Jackalwere",
  "page": 182,
  "size": [
    "S"
  ],
  "type": "fiend",
  "bonus": [
    {
      "name": "Shape-Shift",
      "entries": [
        "The jackalwere shape-shifts into a Medium human or a Medium jackal-humanoid hybrid, or it returns to its true form (that of a Small jackal). Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed."
      ]
    }
  ],
  "skill": {
    "stealth": "+4",
    "deception": "+4",
    "perception": "+4"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Pack Tactics",
      "entries": [
        "The jackalwere has {@variantrule Advantage|XPHB} on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally doesn't have the {@condition Incapacitated|XPHB} condition."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The jackalwere makes two Rend or Slam attacks."
      ]
    },
    {
      "name": "Rend (Jackal or Hybrid Form Only)",
      "entries": [
        "{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Piercing damage."
      ]
    },
    {
      "name": "Slam (Human or Hybrid Form Only)",
      "entries": [
        "{@atkr m} {@hit 4}, reach 5 ft. {@h}4 ({@damage 1d4 + 2}) Bludgeoning damage."
      ]
    },
    {
      "name": "Sleep Gaze {@recharge 5}",
      "entries": [
        "{@actSave wis} {@dc 10}, one creature the jackalwere can see within 30 feet (Constructs and Undead succeed automatically). {@actSaveFail} The target has the {@condition Unconscious|XPHB} condition for 10 minutes or until it takes damage or a creature within 5 feet of it takes an action to wake it. {@actSaveSuccess} The target is immune to this jackalwere's Sleep Gaze for 24 hours."
      ]
    }
  ],
  "senses": [
    "Darkvision 90 ft."
  ],
  "source": "XMM",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA"
  ],
  "treasure": [
    "implements"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/jackalwere.opus",
    "type": "internal"
  },
  "traitTags": [
    "Pack Tactics"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "environment": [
    "desert",
    "grassland"
  ],
  "languageTags": [
    "C"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "unconscious"
  ],
  "referenceSources": [
    "FRAiF"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}