Medium humanoid, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 117 (18d8 + 36)
- Speed
- 25 ft.
- Challenge
- 8 (3,900 XP)
STR
12
+1
DEX
10
+0
CON
14
+2
INT
11
+0
WIS
17
+3
CHA
13
+1
- Saving Throws
- Con +5, Wis +6
- Skills
- Religion +3, Intimidation +4
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common, Dwarvish
Traits
Dwarven Resilience.
Istrid has advantage on saving throws against being poisoned.
Actions
Multiattack.
Istrid makes two melee attacks.
Maul.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.
Treasure Sense (3/Day).
Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.
Spellcasting
Spellcasting.
Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared: