Isolde

CreatureVRGRp. 862014

Medium fey, lawful NX chaotic evil

Armor Class
19 (scale mail)
Hit Points
82 (11d8 + 33)
Speed
fly 60 ft., 30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
18
+4
CON
16
+3
INT
14
+2
WIS
12
+1
CHA
16
+3
Saving Throws
Cha +6, Con +6, Int +5, Str +7
Skills
Stealth +7, Deception +6, Perception +4, Intimidation +6
Damage Resistances
cold; fire; lightning; poison; bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 60 ft., passive Perception 14
Languages
Abyssal, Common, Infernal

Traits

Fiendish Blessing.

The AC of Isolde includes her Charisma bonus.

Magic Resistance Aura.

While holding Nepenthe, Isolde creates an aura in a 10-foot radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Isolde makes two melee attacks or uses its Fire Ray twice.

Nepenthe.

Melee Weapon Attack: +10 to hit, reach 5 ft.., one target. Hit: 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands to make a melee attack. If the target is a fiend or an undead, it takes an extra 11 (2d10) radiant damage.

Fire Ray.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Fiendish Charm.

One humanoid Isolde can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Isolde's spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to Isolde's Fiendish Charm for the next 24 hours.

Spellcasting

Innate Spellcasting.

Isolde's spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "{@item scale mail|PHB}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 82,
    "formula": "11d8 + 33"
  },
  "cha": 16,
  "con": 16,
  "dex": 18,
  "int": 14,
  "str": 18,
  "wis": 12,
  "name": "Isolde",
  "page": 86,
  "save": {
    "cha": "+6",
    "con": "+6",
    "int": "+5",
    "str": "+7"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "elf"
    ],
    "type": "fey"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+7",
    "deception": "+6",
    "perception": "+4",
    "intimidation": "+6"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Fiendish Blessing",
      "entries": [
        "The AC of Isolde includes her Charisma bonus."
      ]
    },
    {
      "name": "Magic Resistance Aura",
      "entries": [
        "While holding {@item Nepenthe|VRGR}, Isolde creates an aura in a 10-foot radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Isolde makes two melee attacks or uses its Fire Ray twice."
      ]
    },
    {
      "name": "Nepenthe",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft.., one target. {@h}11 ({@damage 1d8 + 7}) slashing damage, or 12 ({@damage 1d10 + 7}) slashing damage if used with two hands to make a melee attack. If the target is a fiend or an undead, it takes an extra 11 ({@damage 2d10}) radiant damage."
      ]
    },
    {
      "name": "Fire Ray",
      "entries": [
        "{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}10 ({@damage 3d6}) fire damage."
      ]
    },
    {
      "name": "Fiendish Charm",
      "entries": [
        "One humanoid Isolde can see within 30 feet of it must succeed on a {@dc 14} Wisdom saving throw or be magically {@condition charmed} for 1 day. The {@condition charmed} target obeys Isolde's spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to Isolde's Fiendish Charm for the next 24 hours."
      ]
    }
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VRGR",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "NX",
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Infernal"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "R",
    "S"
  ],
  "languageTags": [
    "AB",
    "C",
    "I"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "daily": {
        "1": [
          "{@spell plane shift} (self only)"
        ],
        "3e": [
          "{@spell alter self}",
          "{@spell command}",
          "{@spell detect magic}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Isolde's spellcasting ability is Charisma (spell save {@dc 14}). Isolde can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "nepenthe|vrgr"
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "B",
    "P",
    "S"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "charmed"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "wisdom"
  ],
  "conditionInflictSpell": [
    "prone"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "wisdom"
  ]
}