Ishel

CreatureEGWp. 2312014

Medium humanoid, neutral evil

Armor Class
15 (chain shirt)
Hit Points
24 (3d8)
Speed
30 ft.
Challenge
1/2 (100 XP)
STR
10
+0
DEX
14
+2
CON
10
+0
INT
11
+0
WIS
11
+0
CHA
12
+1
Skills
Stealth +4, Perception +2
Senses
darkvision 120 ft., passive Perception 12
Languages
Elvish, Undercommon

Traits

Fey Ancestry.

Ishel has advantage on saving throws against being charmed, and magic can't put Ishel to sleep.

Sunlight Sensitivity.

While in sunlight, Ishel has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Spellcasting

Innate Spellcasting.

Ishel's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item chain shirt|phb}"
      ]
    }
  ],
  "cr": "1/2",
  "hp": {
    "average": 24,
    "formula": "3d8"
  },
  "cha": 12,
  "con": 10,
  "dex": 14,
  "int": 11,
  "str": 10,
  "wis": 11,
  "name": "Ishel",
  "page": 231,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+4",
    "perception": "+2"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "Ishel has advantage on saving throws against being {@condition charmed}, and magic can't put Ishel to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Ishel has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "EGW",
  "_isCopy": true,
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "E",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Ishel's spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "hand crossbow|phb",
    "shortsword|phb"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "poisoned",
    "unconscious"
  ],
  "referenceSources": [
    "DD"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "dexterity"
  ]
}