Isarr Kronenstrom

CreatureIDRotFp. 3072014

Medium humanoid, chaotic evil

Armor Class
15 (hide armor)
Hit Points
117 (18d8 + 36)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
16
+3
DEX
16
+3
CON
15
+2
INT
14
+2
WIS
15
+2
CHA
16
+3
Skills
Stealth +6, Survival +5, Athletics +6, Perception +5, Intimidation +6
Senses
darkvision 60 ft., passive Perception 15
Languages
Common

Traits

Blood Frenzy.

Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Indomitable (3/Day).

Isarr can reroll a saving throw he fails. He must use the new roll.

Keen Hearing and Smell.

Isarr has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack.

Isarr makes three melee attacks.

Sickle.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus 13 (2d12) piercing damage if the target has no allies it can see within 10 feet of it.

Heavy Crossbow.

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item hide armor|PHB}"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 117,
    "formula": "18d8 + 36"
  },
  "cha": 16,
  "con": 15,
  "dex": 16,
  "int": 14,
  "str": 16,
  "wis": 15,
  "name": "Isarr Kronenstrom",
  "page": 307,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+6",
    "survival": "+5",
    "athletics": "+6",
    "perception": "+5",
    "intimidation": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Blood Frenzy",
      "entries": [
        "Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      ]
    },
    {
      "name": "Indomitable (3/Day)",
      "entries": [
        "Isarr can reroll a saving throw he fails. He must use the new roll."
      ]
    },
    {
      "name": "Keen Hearing and Smell",
      "entries": [
        "Isarr has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Isarr makes three melee attacks."
      ]
    },
    {
      "name": "Sickle",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, plus 13 ({@damage 2d12}) piercing damage if the target has no allies it can see within 10 feet of it."
      ]
    },
    {
      "name": "Heavy Crossbow",
      "entries": [
        "{@atk rw} {@hit 6} to hit, range 100/400 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "IDRotF",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Keen Senses"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "heavy crossbow|phb",
    "sickle|phb"
  ],
  "isNamedCreature": true
}