Medium humanoid, chaotic neutral
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 99 (18d8 + 18)
- Speed
- 40 ft.
- Challenge
- 5 (1,800 XP)
STR
10
+0
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
14
+2
CHA
14
+2
- Saving Throws
- Con +4, Dex +6
- Skills
- Stealth +9, Survival +5, Deception +5, Acrobatics +6
- Senses
- passive Perception 12
- Languages
- Common, Goblin
Traits
Fortitude (Recharges after a Short or Long Rest).
If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
Actions
Multiattack.
Irvan makes two Dagger attacks.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 14 (4d6) poison damage.