Medium humanoid, chaotic neutral
- Armor Class
- 13 (leather armor)
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
8
-1
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
12
+1
CHA
12
+1
- Saving Throws
- Con +3, Dex +4
- Skills
- Stealth +6, Survival +3, Deception +3, Acrobatics +4
- Senses
- passive Perception 11
- Languages
- Common, Goblin
Traits
Fortitude (Recharges after a Short or Long Rest).
If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
Actions
Multiattack.
Irvan makes two Dagger attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.