Medium humanoid, chaotic good
- Armor Class
- 14 (leather armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 35 ft.
- Proficiency Bonus
- +2
STR
11
+0
DEX
16
+3
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
- Saving Throws
- Dex +4
- Skills
- Nature +2, Stealth +5, Survival +3, Athletics +2, Acrobatics +5, Perception +5, Investigation +2
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common, Elvish
Traits
Bonus Proficiencies.
Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.
Fey Ancestry.
Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.
Actions
Poison Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Bonus Actions
Helpful.
Iriad takes the Help action.