Medium humanoid, chaotic good
- Armor Class
- 15 (leather armor)
- Hit Points
- 55 (10d8 + 10)
- Speed
- 35 ft.
- Proficiency Bonus
- +4
- Saving Throws
- Dex +7
- Skills
- Nature +4, Stealth +12, Survival +10, Athletics +5, Acrobatics +7, Perception +10, Investigation +4
- Senses
- darkvision 60 ft., passive Perception 18
- Languages
- Common, Elvish
Traits
Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.
Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.
Iriad's proficiency bonus is doubled for any ability check she makes that uses either Stealth or Survival.
When Iriad uses her Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from her, and she can deal an extra 2d6 damage to it the next time she hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.
When Iriad is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. Iriad doesn't benefit from this feature while incapacitated.
Actions
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) poison damage.
Bonus Actions
Iriad takes the Help action.