Iriad (10th Level)

CreatureDSotDQp. 2122014

Medium humanoid, chaotic good

Armor Class
16 (leather armor)
Hit Points
60 (11d8 + 11)
Speed
35 ft.
Proficiency Bonus
+4
STR
12
+1
DEX
20
+5
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
11
+0
Saving Throws
Dex +8
Skills
Nature +4, Stealth +13, Survival +10, Athletics +5, Acrobatics +7, Perception +10, Investigation +4
Senses
darkvision 60 ft., passive Perception 18
Languages
Common, Elvish

Traits

Bonus Proficiencies.

Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.

Fey Ancestry.

Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.

Expertise.

Iriad's proficiency bonus is doubled for any ability check she makes that uses either Stealth or Survival.

Coordinated Strike.

When Iriad uses her Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from her, and she can deal an extra 2d6 damage to it the next time she hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.

Evasion.

When Iriad is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. Iriad doesn't benefit from this feature while incapacitated.

Actions

Poison Dagger.

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 3 (1d6) poison damage.

Bonus Actions

Helpful.

Iriad takes the Help action.

Cunning Action.

On Iriad's turn in combat, she can take the Dash, Disengage, or Hide action as a bonus action.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item leather armor|PHB}"
      ]
    }
  ],
  "hp": {
    "average": 60,
    "formula": "11d8 + 11"
  },
  "cha": 11,
  "con": 12,
  "dex": 20,
  "int": 11,
  "str": 12,
  "wis": 14,
  "name": "Iriad (10th Level)",
  "page": 212,
  "save": {
    "dex": "+8"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "elf"
    ],
    "type": "humanoid",
    "sidekickType": "expert"
  },
  "bonus": [
    {
      "name": "Helpful",
      "entries": [
        "Iriad takes the {@action Help} action."
      ]
    },
    {
      "name": "Cunning Action",
      "entries": [
        "On Iriad's turn in combat, she can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action."
      ]
    }
  ],
  "isNpc": true,
  "level": 10,
  "skill": {
    "nature": "+4",
    "stealth": "+13",
    "survival": "+10",
    "athletics": "+5",
    "acrobatics": "+7",
    "perception": "+10",
    "investigation": "+4"
  },
  "speed": {
    "walk": 35
  },
  "trait": [
    {
      "name": "Bonus Proficiencies",
      "entries": [
        "Iriad is proficient with simple weapons, light armor, {@item cartographer's tools|PHB}, and {@item woodcarver's tools|PHB}."
      ]
    },
    {
      "name": "Fey Ancestry",
      "entries": [
        "Iriad has advantage on saving throws made to avoid or end the {@condition charmed} condition on herself, and magic can't put her to sleep."
      ]
    },
    {
      "name": "Expertise",
      "entries": [
        "Iriad's proficiency bonus is doubled for any ability check she makes that uses either {@skill Stealth} or {@skill Survival}."
      ]
    },
    {
      "name": "Coordinated Strike",
      "entries": [
        "When Iriad uses her Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from her, and she can deal an extra {@damage 2d6} damage to it the next time she hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack."
      ]
    },
    {
      "name": "Evasion",
      "entries": [
        "When Iriad is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. Iriad doesn't benefit from this feature while {@condition incapacitated}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Poison Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 5}) piercing damage plus 3 ({@damage 1d6}) poison damage."
      ]
    }
  ],
  "pbNote": "+4",
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "DSotDQ",
  "_isCopy": true,
  "passive": 18,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "C",
    "G"
  ],
  "languages": [
    "Common",
    "Elvish"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Fey Ancestry"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "languageTags": [
    "C",
    "E"
  ],
  "isNamedCreature": true,
  "_versionBase_hash": "iriad_dsotdq",
  "_versionBase_name": "Iriad",
  "_versionBase_source": "DSotDQ",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
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