Large elemental, neutral
- Armor Class
- 14
- Hit Points
- 97 (13d10 + 26)
- Speed
- fly 50 ft. (hover), 50 ft., canHover true ft.
- Challenge
- 6 (2,300 XP)
STR
16
+3
DEX
19
+4
CON
14
+2
INT
10
+0
WIS
15
+2
CHA
11
+0
- Skills
- Stealth +10, Perception +8
- Damage Resistances
- bludgeoning; piercing; slashing
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
- Senses
- Darkvision 60 ft., passive Perception 18
- Languages
- Common, Primordial (Auran)
Traits
Air Form.
The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility.
The stalker has the Invisible condition.
Actions
Multiattack.
The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe.
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex.
con DC 14, one Large or smaller creature in the stalker's space. 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.