Small/Medium humanoid, lawful neutral
- Armor Class
- 14
- Hit Points
- 88 (16d8 + 16)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
10
+0
DEX
12
+1
CON
12
+1
INT
19
+4
WIS
16
+3
CHA
15
+2
- Saving Throws
- Cha +5, Int +7, Wis +6
- Skills
- Arcana +10, Nature +7, History +7, Religion +10
- Condition Immunities
- charmed; frightened
- Senses
- Truesight 30 ft., passive Perception 13
- Languages
- Common plus two other languages
Actions
Multiattack.
The inquisitor makes three Force Blade attacks. It can replace one attack with a use of Spellcasting to cast Otiluke's Resilient Sphere or Telekinesis if available.
Force Blade.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 22 (4d8 + 4) Force damage. If the target is a Large or smaller creature, it is pushed up to 10 feet straight away from the inquisitor.
Bonus Actions
Spellcasting
Spellcasting.
The inquisitor casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):