Medium humanoid
- Armor Class
- 16 (breastplate)
- Hit Points
- 91 (14d8 + 28)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
12
+1
DEX
14
+2
CON
14
+2
INT
15
+2
WIS
18
+4
CHA
16
+3
- Saving Throws
- Cha +6, Int +5, Wis +7
- Skills
- Insight +7, Athletics +4, Acrobatics +5, Perception +7
- Condition Immunities
- charmed; frightened
- Senses
- truesight 30 ft., passive Perception 17
- Languages
- any two languages, telepathy 120 ft.
Traits
Metabolic Control.
At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.
Actions
Multiattack.
The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.
Silver Longsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.
Bonus Actions
Blink Step.
The inquisitor teleports up to 60 feet to an unoccupied space it can see.
Spellcasting
Innate Spellcasting (Psionics).
The inquisitor casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 15):