Small/Medium humanoid, lawful neutral
- Armor Class
- 16
- Hit Points
- 120 (16d8 + 48)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
12
+1
DEX
14
+2
CON
17
+3
INT
15
+2
WIS
18
+4
CHA
16
+3
- Saving Throws
- Cha +6, Int +5, Wis +7
- Skills
- Insight +7, Acrobatics +5, Perception +7
- Condition Immunities
- charmed; frightened
- Senses
- Truesight 30 ft., passive Perception 17
- Languages
- Common plus two other languages
Traits
Metabolic Control.
At the start of each of its turns, if the inquisitor has at least 1 Hit Point, it regains 10 Hit Points and can end one condition on itself.
Actions
Multiattack.
The inquisitor makes three Silvered Longsword attacks.
Silvered Longsword.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 4 (1d8) Psychic damage. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage. The inquisitor can teleport up to 60 feet to an unoccupied space it can see.
Spellcasting
Spellcasting.
The inquisitor casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):