Tiny ooze, neutral
- Armor Class
- 13
- Hit Points
- 18 (4d4 + 8)
- Speed
- fly 30 ft. (hover), 10 ft., canHover true ft.
- Challenge
- 1/4 (50 XP)
STR
10
+0
DEX
16
+3
CON
14
+2
INT
6
-2
WIS
7
-2
CHA
11
+0
- Skills
- Stealth +5
- Damage Immunities
- psychic
- Condition Immunities
- blinded; charmed; deafened; exhaustion; prone
- Senses
- blindsight 60 ft., passive Perception 8
- Languages
- understands the languages of its creator but can't speak
Traits
Amorphous.
The inkling can move through a space as narrow as 1 inch wide without squeezing.
Actions
Blot.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.
Ink Spray (1/Day).
The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling's next turn.
Bonus Actions
Shadow Stealth.
While in dim light or darkness, the inkling takes the Hide action.