Medium humanoid, any alignment
- Armor Class
- 12
- Hit Points
- 75 (10d8 + 30)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
12
+1
DEX
14
+2
CON
16
+3
INT
11
+0
WIS
13
+1
CHA
17
+3
- Saving Throws
- Cha +5, Wis +3
- Skills
- Arcana +2
- Senses
- passive Perception 11
- Languages
- Common plus any one language
Traits
Magic Resistance.
The initiate has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The initiate makes two Comet Strike attacks.
Comet Strike.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.
Reactions
Moment of Foresight (1/Day).
When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.
Spellcasting
Spellcasting.
The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):