Medium fiend, lawful NX chaotic evil
- Armor Class
- 19 (scale mail)
- Hit Points
- 82 (11d8 + 33)
- Speed
- fly 60 ft., 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Cha +6, Con +6, Int +5, Str +7
- Skills
- Stealth +7, Deception +6, Perception +4, Intimidation +6
- Damage Resistances
- cold; fire; lightning; poison; bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Abyssal, Common, Infernal
Traits
The AC of the cambion includes its Charisma bonus.
Actions
The cambion makes two melee attacks or uses its Fire Ray twice.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
As a bonus action, the cambion chooses another creature that can see or hear it within 120 feet. That creature gains advantage on all attack rolls and saving throws for the next minute or until the cambion uses this ability again.
Spellcasting
The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components: