Medium undead, lawful evil
- Armor Class
- 15
- Hit Points
- 4 plus four times your Captain level (the undead has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Saving Throws
- Dex 3+PB, Wis 0+PB
- Damage Resistances
- bludgeoning; piercing; slashing
- Damage Immunities
- necrotic; poison
- Condition Immunities
- charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Common plus one other language
Traits
The undead can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Undead Excellence. The undead has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Resistance. The undead has Resistance to all damage types except Radiant and Force.
Actions
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d8 plus your Charisma modifier Necrotic damage.
Life Drain (2/Day). con DC equals your Cohort save DC, one creature within 5 feet. 8d8 Necrotic damage and the undead regains Hit Points equal to the Necrotic damage taken. Half damage only.
Bonus Actions
Necrotic Strike. The undead's Death Touch deals an extra 1d8 Necrotic damage.
Spellcasting
Invisibility. The undead casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.