Huge fey, neutral
- Armor Class
- 14
- Hit Points
- 230 (20d12 + 100)
- Speed
- 40 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Cha +9, Con +9
- Damage Resistances
- radiant
- Condition Immunities
- blinded; charmed; deafened; frightened
- Senses
- Darkvision 60 ft., passive Perception 13
- Languages
- Sylvan; telepathy 120 ft.
Traits
The incarnation has Advantage on saving throws against spells and other magical effects.
Actions
The incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Melee Attack Roll: +9, reach 20 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is the incarnation's size or smaller, it has the Grappled condition (escape DC 15) from one of two vines.
con DC 17, each creature of the incarnation's choice in a 20-foot Emanation originating from the incarnation. The creature takes 14 (2d8 + 5) Radiant damage. Half damage.
Bonus Actions
The incarnation changes its size to Medium, Large, or Huge.
The incarnation teleports up to 60 feet to an unoccupied space it can see. The incarnation can't teleport while it has a creature Grappled.
Spellcasting
The incarnation casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability: