Huge giant, chaotic good
- Armor Class
- 16 (scale mail)
- Hit Points
- 272 (20d12 + 100)
- Speed
- swim 50 ft., 50 ft.
- Challenge
- 13 (10,000 XP)
STR
29
+9
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
18
+4
- Saving Throws
- Cha +9, Con +10, Str +14, Wis +9
- Skills
- Arcana +8, History +8, Athletics +14, Perception +9
- Damage Resistances
- cold
- Damage Immunities
- lightning; thunder
- Senses
- passive Perception 19
- Languages
- Common, Giant
Traits
Amphibious.
Uthor can breathe air and water.
Actions
Multiattack.
Uthor makes two trident attacks.
Trident of Fish Command.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage, or (3d8 + 9) piercing damage if used with two hands.
Rock.
Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike 5.
Uthor hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting
Innate Spellcasting.
Uthor's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: