Tiny fiend, lawful evil
- Armor Class
- 13
- Hit Points
- 21 (6d4)
- Speed
- fly 40 ft., 20 ft., climb 20 ft.
- Challenge
- 1 (200 XP)
STR
6
-2
DEX
17
+3
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
14
+2
- Skills
- Insight +3, Stealth +5, Deception +4
- Damage Resistances
- cold
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 120 ft., passive Perception 11
- Languages
- Common, Infernal
Traits
Magic Resistance.
The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting.
Melee Attack Roll: +5, reach 5 ft. Hit: 1d6 + 3 Piercing damage plus 2d6 Poison damage.
Invisibility.
The imp has the Invisible condition for 1 minute. This effect ends early immediately after the imp makes an attack roll or deals damage, or if the imp has the Incapacitated condition.