Medium humanoid, chaotic good
- Armor Class
- 13 (hide armor)
- Hit Points
- 49 (9d8 + 9)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
18
+4
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
- Skills
- Athletics +6
- Senses
- passive Perception 10
- Languages
- Common
Traits
Reckless.
At the start of her turn, Imelda can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.
Actions
Fist.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.