Medium humanoid, neutral evil
- Armor Class
- 16 (scale mail)
- Hit Points
- 71 (13d8 + 13)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Cha +7, Con +4, Wis +6
- Skills
- Insight +6, Stealth +5, Religion +4, Perception +6
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Elvish, Undercommon
Traits
Ilvara wields a tentacle rod in addition to her scourge.
Ilvara has advantage on saving throws against being charmed, and magic can't put Ilvara to sleep.
While in sunlight, Ilvara has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Ilvara makes two scourge attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.
Ilvara attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, Ilvara takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Spellcasting
Ilvara's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
Ilvara is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). Ilvara has the following cleric spells prepared: