Medium undead, lawful NX chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 135 (18d8 + 54)
- Speed
- 30 ft.
- Challenge
- 22 (41,000 XP)
- Saving Throws
- Con +10, Int +12, Wis +9
- Skills
- Arcana +19, History +12, Insight +9, Perception +9
- Damage Resistances
- cold; lightning; necrotic
- Damage Immunities
- poison; bludgeoning, piercing, slashing from nonmagical attacks
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; poisoned
- Senses
- truesight 120 ft., passive Perception 19
- Languages
- Deep Speech, Undercommon, telepathy 120 ft.
Traits
If the illithilich fails a saving throw, it can choose to succeed instead.
If it has a phylactery, a destroyed illithilich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
The illithilich has advantage on saving throws against any effect that turns undead.
The illithilich has advantage on saving throws against spells and other magical effects.
Actions
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 15) and must succeed on a DC 20 Intelligence saving throw or be stunned until this grapple ends.
Melee Weapon Attack: +12 to hit, reach 5 ft., one incapacitated humanoid grappled by the lich. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the lich kills the target by extracting and devouring its brain.
The illithilich magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 27 (5d8 + 5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The illithilich makes one attack with its tentacles.
The illithilich uses Extract Brain.
The illithilich recharges its Mind Blast and uses it.
The illithilich uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1 legendary action per level of the spell.
Spellcasting
The illithilich's innate spellcasting ability is Intelligence (spell save DC 20). It can innately cast the following spells, requiring no components.
The illithilich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: