Small undead, neutral evil
- Armor Class
- 9 (scraps of hide armor)
- Hit Points
- 19 (3d6 + 9)
- Speed
- 20 ft.
- Challenge
- 1/8 (25 XP)
STR
8
-1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
3
-4
- Saving Throws
- Wis +0
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands Common and Draconic but can't speak
Traits
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature.
The zombie doesn't require air, food, drink, or sleep.
Actions
Javelin.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.