Small humanoid, any alignment
- Armor Class
- 14 (hide armor)
- Hit Points
- 9 (2d6 + 2)
- Speed
- 30 ft., climb 20 ft.
- Challenge
- 1/8 (25 XP)
STR
7
-2
DEX
15
+2
CON
12
+1
INT
8
-1
WIS
8
-1
CHA
8
-1
- Saving Throws
- Con +3, Dex +4
- Skills
- Stealth +4, Survival +1, Perception +1
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Draconic
Traits
Pack Tactics.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity.
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Javelin.
Melee or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 - 2) piercing damage.