Medium monstrosity, neutral
- Armor Class
- 12 (natural armor)
- Hit Points
- 32 (5d8 + 10)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 1 (200 XP)
STR
13
+1
DEX
10
+0
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
6
-2
- Skills
- Perception +2
- Damage Immunities
- cold
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Ice Toad
Traits
Amphibious.
The toad can breathe air or water.
Cold Aura.
Any creature that starts its turn within 5 feet of the toad takes 3 (1d6) cold damage.
Standing Leap.
The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) cold damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until this grapple ends, the toad can't bite another target.