Large beast, unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 44 (4d10 + 4)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 2 (450 XP)
- Skills
- Stealth +7
- Damage Resistances
- cold
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 10
Traits
Any creature that starts its turn within 5 feet of the spider takes 5 (2d4) cold damage.
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
The spider ignores movement restrictions caused by webbing.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing, and takes 2 (1d4) cold damage at the start of each of its turns. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage).