Small elemental, neutral evil
- Armor Class
- 11
- Hit Points
- 21 (6d6)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 1/2 (100 XP)
STR
7
-2
DEX
13
+1
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
12
+1
- Skills
- Stealth +3, Perception +2
- Damage Immunities
- cold; poison
- Damage Vulnerabilities
- fire
- Condition Immunities
- exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 12
- Languages
- Primordial (Aquan, Auran)
Traits
Death Burst.
The mephit explodes when it dies. con DC 10, each creature in a 5-foot Emanation originating from the mephit. 5 (2d4) Cold damage. Half damage.
Actions
Claw.
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Frost Breath .
con DC 10, each creature in a 15-foot Cone. 7 (3d4) Cold damage. Half damage.
Spellcasting
Fog Cloud (1/Day).
The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.