Medium humanoid, lawful evil
- Armor Class
- 12, 16
- Hit Points
- 22 (5d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
9
-1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0
- Saving Throws
- Int +5, Wis +3
- Skills
- Arcana +5, History +5
- Senses
- passive Perception 11
- Languages
- Common, Draconic, Dwarvish, Elvish
Traits
Special Equipment.
Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield spell.
Actions
Multiattack.
Glasstaff makes two Shocking Burst attacks.
Shocking Burst.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 6 (1d6 + 3) lightning damage.
Bonus Actions
Teleport (2/Day).
Glasstaff magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
Spellcasting
Spellcasting.
Glasstaff casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):