Hybrid Shocker

CreatureGGRp. 2182014

Medium humanoid, neutral good

Armor Class
12
Hit Points
39 (6d8 + 12)
Speed
30 ft.
Challenge
1 (200 XP)
STR
13
+1
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
9
-1
Damage Immunities
lightning
Senses
passive Perception 11
Languages
Common plus any one language

Traits

Electrified Body.

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Illumination.

The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack.

The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

Shocking Touch.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.

Tentacles.

Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1",
  "hp": {
    "average": 39,
    "formula": "6d8 + 12"
  },
  "cha": 9,
  "con": 14,
  "dex": 14,
  "int": 10,
  "str": 13,
  "wis": 12,
  "name": "Hybrid Shocker",
  "page": 218,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "simic hybrid"
    ],
    "type": "humanoid"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Electrified Body",
      "entries": [
        "Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) lightning damage."
      ]
    },
    {
      "name": "Illumination",
      "entries": [
        "The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The hybrid makes two attacks: one with its shocking touch and one with its tentacles."
      ]
    },
    {
      "name": "Shocking Touch",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d8}) lightning damage."
      ]
    },
    {
      "name": "Tentacles",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 15 ft., one creature. {@h}The target is {@condition grappled} (escape {@dc 11}), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 ({@damage 1d10}) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature."
      ]
    }
  ],
  "immune": [
    "lightning"
  ],
  "source": "GGR",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "G"
  ],
  "languages": [
    "Common plus any one language"
  ],
  "traitTags": [
    "Illumination"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "L"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "grappled"
  ]
}