Medium humanoid, neutral good
- Armor Class
- 12
- Hit Points
- 39 (6d8 + 12)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
- Damage Immunities
- lightning
- Senses
- passive Perception 11
- Languages
- Common plus any one language
Traits
Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.
The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
The hybrid makes two attacks: one with its shocking touch and one with its tentacles.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.
Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.