Medium humanoid, neutral good
- Armor Class
- 14
- Hit Points
- 26 (4d8 + 8)
- Speed
- 40 ft.
- Challenge
- 1 (200 XP)
STR
12
+1
DEX
19
+4
CON
14
+2
INT
12
+1
WIS
13
+1
CHA
12
+1
- Saving Throws
- Con +4, Dex +6
- Skills
- Stealth +6, Athletics +3, Perception +3
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 30 ft., passive Perception 13
- Languages
- Common plus any one language
Traits
Assassinate.
During its first turn, the hybrid poisoner has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hybrid scores against a surprised creature is a critical hit.
Poisonous Skin.
Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage.
Actions
Toxic Touch.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. At the end of each of the poisoned target's turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one.