Husk Zombie

CreatureEGWp. 2932014

Medium undead, neutral evil

Armor Class
10
Hit Points
37 (5d8 + 15)
Speed
35 ft.
Challenge
1 (200 XP)
STR
16
+3
DEX
10
+0
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3
Saving Throws
Con +5, Wis +0
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can't speak

Traits

Curse of the Husk.

A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack.

The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Raw data
{
  "ac": [
    10
  ],
  "cr": "1",
  "hp": {
    "average": 37,
    "formula": "5d8 + 15"
  },
  "cha": 5,
  "con": 16,
  "dex": 10,
  "int": 3,
  "str": 16,
  "wis": 6,
  "name": "Husk Zombie",
  "page": 293,
  "save": {
    "con": "+5",
    "wis": "+0"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "walk": 35
  },
  "trait": [
    {
      "name": "Curse of the Husk",
      "entries": [
        "A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "EGW",
  "passive": 8,
  "variant": [
    {
      "name": "Husk Zombie Bursters",
      "type": "variant",
      "entries": [
        "Some husk zombies become bloated with disease and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection. A husk zombie burster has the following additional action option:",
        {
          "name": "Burst",
          "type": "entries",
          "entries": [
            "The zombie explodes and is destroyed. Each creature within 5 feet of it must make a {@dc 12} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a {@creature husk zombie|EGW} after 1 minute."
          ]
        }
      ],
      "_version": {
        "name": "Husk Zombie Burster",
        "addHeadersAs": "action"
      }
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Undead Fortitude"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "S"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}