Medium undead, neutral evil
- Armor Class
- 10
- Hit Points
- 37 (5d8 + 15)
- Speed
- 35 ft.
- Challenge
- 1 (200 XP)
- Saving Throws
- Con +5, Wis +0
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands the languages it knew in life but can't speak
Traits
A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a husk zombie after 1 minute.