Hunter

CreatureValdaSpire242014

Small/Medium humanoid, neutral

Armor Class
15
Hit Points
6 plus six times your Captain level (the hunter has a number of Hit Dice [d8s] equal to your Captain level)
Speed
30 ft., climb 30 ft.
Proficiency Bonus
equals your Proficiency Bonus
STR
10
+0
DEX
16
+3
CON
13
+1
INT
9
-1
WIS
13
+1
CHA
10
+0
Saving Throws
Dex 3+PB, Str 0+PB
Skills
Survival +3, Perception +3
Senses
passive Perception 13
Languages
Common plus one other language

Traits

Proficiencies.

Simple and Martial weapons; Light and Medium armor, Shields

Level 5:.

Martial Excellence. The hunter has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.

Level 13:.

Elusive. Ranged attacks against the hunter have Disadvantage.

Actions

Scimitar.

Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d6 plus your Charisma modifier Piercing damage.

Longbow.

Ranged Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, range 80/320 ft. Hit: 1d8 plus your Charisma modifier Piercing damage.

Level 5:.

Trick Shot. dex DC equals your Cohort save DC, one creature within range of the hunter's weapon. The hunter chooses one of the following effects:

  • Pushed. The target is pushed 10 feet straight away from the hunter.
  • Prone. The target has the Prone condition.
  • Sapped. The target has Disadvantage on its next attack before the start of the hunter's next turn.

Bonus Actions

Archer's Mark.

When the hunter hits with a Ranged weapon, it marks the target. The hunter has Advantage on ranged attack rolls against the marked target for 1 minute or until it uses this feature again.

Level 9:.

Bullseye Strike. The hunter deals 1d10 extra damage on a hit with a Ranged weapon. The damage is the same type dealt by the weapon.

Level 17:.

Kill Shot (1/Day). The hunter deals 4d10 extra damage on a hit with a Ranged weapon. If the target has 50 Hit Points or fewer after taking damage, it dies.

Raw data
{
  "ac": [
    15
  ],
  "hp": {
    "special": "6 plus six times your Captain level (the hunter has a number of Hit Dice [d8s] equal to your Captain level)"
  },
  "cha": 10,
  "con": 13,
  "dex": 16,
  "int": 9,
  "str": 10,
  "wis": 13,
  "gear": [
    "longbow|xphb",
    "scimitar|xphb",
    "studded leather armor|xphb"
  ],
  "name": "Hunter",
  "save": {
    "dex": "3+PB",
    "str": "0+PB"
  },
  "size": [
    "S",
    "M"
  ],
  "type": {
    "tags": [
      "Cohort"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Archer's Mark",
      "entries": [
        "When the hunter hits with a Ranged weapon, it marks the target. The hunter has {@variantrule Advantage|XPHB} on ranged attack rolls against the marked target for 1 minute or until it uses this feature again."
      ]
    },
    {
      "name": "Level 9:",
      "entries": [
        "Bullseye Strike. The hunter deals {@damage 1d10} extra damage on a hit with a Ranged weapon. The damage is the same type dealt by the weapon."
      ]
    },
    {
      "name": "Level 17:",
      "entries": [
        "Kill Shot (1/Day). The hunter deals {@damage 4d10} extra damage on a hit with a Ranged weapon. If the target has 50 {@variantrule Hit Points|XPHB} or fewer after taking damage, it dies."
      ]
    }
  ],
  "skill": {
    "survival": "+3",
    "perception": "+3"
  },
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Proficiencies",
      "entries": [
        "Simple and Martial weapons; Light and Medium armor, Shields"
      ]
    },
    {
      "name": "Level 5:",
      "entries": [
        "Martial Excellence. The hunter has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13."
      ]
    },
    {
      "name": "Level 13:",
      "entries": [
        "Elusive. Ranged attacks against the hunter have {@variantrule Disadvantage|XPHB}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Scimitar",
      "entries": [
        "{@atkr m} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. {@h}{@damage 1d6} plus your Charisma modifier Piercing damage."
      ]
    },
    {
      "name": "Longbow",
      "entries": [
        "{@atkr r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, range 80/320 ft. {@h}{@damage 1d8} plus your Charisma modifier Piercing damage."
      ]
    },
    {
      "name": "Level 5:",
      "entries": [
        "Trick Shot. {@actSave dex} DC equals your Cohort save DC, one creature within range of the hunter's weapon. {@actSaveFail} The hunter chooses one of the following effects:",
        {
          "type": "list",
          "items": [
            {
              "name": "Pushed",
              "type": "item",
              "entries": [
                "The target is pushed 10 feet straight away from the hunter."
              ]
            },
            {
              "name": "Prone",
              "type": "item",
              "entries": [
                "The target has the {@condition Prone|XPHB} condition."
              ]
            },
            {
              "name": "Sapped",
              "type": "item",
              "entries": [
                "The target has {@variantrule Disadvantage|XPHB} on its next attack before the start of the hunter's next turn."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "pbNote": "equals your Proficiency Bonus",
  "source": "ValdaSpire24",
  "passive": 13,
  "hasFluff": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "RNG"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common plus one other language"
  ],
  "tokenHref": {
    "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Tokens/Hunter.webp",
    "type": "external"
  },
  "tokenCustom": true,
  "languageTags": [
    "C",
    "X"
  ],
  "summonedByClass": "Captain|ValdaSpire24",
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}