Huge giant, lawful neutral
- Armor Class
- 15 (natural armor)
- Hit Points
- 243 (18d12 + 126)
- Speed
- 40 ft.
- Challenge
- 15 (13,000 XP)
STR
26
+8
DEX
15
+2
CON
25
+7
INT
14
+2
WIS
16
+3
CHA
16
+3
- Saving Throws
- Con +12, Wis +8
- Skills
- Perception +8, Intimidation +8
- Condition Immunities
- frightened
- Senses
- darkvision 120 ft., passive Perception 18
- Languages
- Giant
Traits
Reactive.
The giant can take one reaction on every turn in a combat.
Vigilant.
The giant can't be surprised.
Actions
Multiattack.
The giant makes four longsword attacks or two rock attacks.
Longsword.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.
Rock.
Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Reactions
Deflect Attack.
The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.