Hulking Shadow

CreatureDSotDQp. 1742014

Large undead, unaligned

Armor Class
14 (natural armor)
Hit Points
133 (14d10 + 56)
Speed
20 ft.
Challenge
9 (5,000 XP)
STR
20
+5
DEX
9
-1
CON
18
+4
INT
3
-4
WIS
8
-1
CHA
1
-5
Damage Immunities
acid; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages of its creator but can't speak

Traits

Acid Absorption.

Whenever the shadow is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk.

Whenever the shadow starts its turn with 60 hit points or fewer, roll a d6. On a 6, the shadow goes berserk. On each of its turns while berserk, the shadow attacks the nearest creature it can see. If no creature is near enough to move to and attack, the shadow attacks an object, with preference for an object smaller than itself. Once the shadow goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form.

The shadow is immune to any spell or effect that would alter its form.

Magic Resistance.

The shadow has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The shadow's weapon attacks are magical.

Actions

Multiattack.

The shadow makes two slam attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste 5.

Until the end of its next turn, the shadow magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 133,
    "formula": "14d10 + 56"
  },
  "cha": 1,
  "con": 18,
  "dex": 9,
  "int": 3,
  "str": 20,
  "wis": 8,
  "name": "Hulking Shadow",
  "page": 174,
  "size": [
    "L"
  ],
  "type": "undead",
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Acid Absorption",
      "entries": [
        "Whenever the shadow is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt."
      ]
    },
    {
      "name": "Berserk",
      "entries": [
        "Whenever the shadow starts its turn with 60 hit points or fewer, roll a {@dice d6}. On a 6, the shadow goes berserk. On each of its turns while berserk, the shadow attacks the nearest creature it can see. If no creature is near enough to move to and attack, the shadow attacks an object, with preference for an object smaller than itself. Once the shadow goes berserk, it continues to do so until it is destroyed or regains all its hit points."
      ]
    },
    {
      "name": "Immutable Form",
      "entries": [
        "The shadow is immune to any spell or effect that would alter its form."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The shadow has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The shadow's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The shadow makes two slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the {@spell greater restoration} spell or other magic."
      ]
    },
    {
      "name": "Haste {@recharge 5}",
      "entries": [
        "Until the end of its next turn, the shadow magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action."
      ]
    }
  ],
  "immune": [
    "acid",
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't adamantine",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "DSotDQ",
  "_isCopy": true,
  "passive": 9,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands the languages of its creator but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Damage Absorption",
    "Immutable Form",
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "tokenCustom": true,
  "languageTags": [
    "CS"
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}