Huge beast, unaligned
- Armor Class
- 17 (natural armor)
- Hit Points
- 76 (8d12 + 24)
- Speed
- swim 30 ft., 20 ft.
- Challenge
- 5 (1,800 XP)
STR
19
+4
DEX
8
-1
CON
16
+3
INT
3
-4
WIS
11
+0
CHA
3
-4
- Skills
- Stealth +2
- Senses
- blindsight 30 ft., passive Perception 10
Traits
Amphibious.
The crab can breathe air and water.
Shell Camouflage.
While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.
Actions
Multiattack.
The crab makes two attacks with its claws.
Claw.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target