Medium humanoid, neutral evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 15 ft.
- Challenge
- 2 (450 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
- Skills
- Religion +2, Deception +4, Persuasion +4
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- any one language (usually Common), Dwarvish
Traits
Dark Devotion.
Hulil has advantage on saving throws against being charmed or frightened.
Dwarven Resilience.
Hulil has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack.
Hulil makes two melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
Hulil is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Hulil has the following cleric spells prepared: