Huge beast, unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 161 (14d12 + 70)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 8 (3,900 XP)
STR
20
+5
DEX
15
+2
CON
20
+5
INT
1
-5
WIS
9
-1
CHA
3
-4
- Skills
- Stealth +5
- Condition Immunities
- charmed; frightened; paralyzed
- Senses
- blindsight 30 ft., passive Perception 9
Traits
Banded Claw.
On one of its claws, the crab wears a rune-covered copper band that makes it immune to being charmed, frightened, and paralyzed. The copper band is worthless as a treasure, as the magic is keyed to this crab.
Amphibious.
The crab can breathe air and water.
Actions
Claw.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage, and the target is grappled, escape DC 14. The crab has two claws, each of which can grapple only one target.