Medium humanoid, lawful good
- Armor Class
- 16 (half plate armor)
- Hit Points
- 60 (11d8 + 11)
- Speed
- 30 ft.
- Proficiency Bonus
- +4
STR
14
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
17
+3
CHA
11
+0
- Saving Throws
- Wis +8
- Skills
- History +4, Medicine +8, Athletics +6, Perception +8
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 16
- Languages
- Common, Dwarvish
Traits
Bonus Proficiencies.
Hrigg is proficient with simple and martial weapons and light and medium armor.
Dwarven Resilience.
Hrigg has advantage on saving throws made to avoid or end the poisoned condition on himself.
Potent Cantrips.
Hrigg adds his Wisdom modifier to the damage he deals with any cantrip.
Actions
Maul.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Spellcasting
Spellcasting.
Hrigg's spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared: