Medium humanoid, neutral evil
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 45 (10d8)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
12
+1
DEX
16
+3
CON
10
+0
INT
14
+2
WIS
10
+0
CHA
14
+2
- Skills
- Religion +4, Acrobatics +5, Intimidation +4
- Senses
- passive Perception 10
- Languages
- Auran, Common
Traits
Hold Breath.
The priest can hold its breath for 30 minutes.
Actions
Multiattack.
The priest makes two melee attacks or two ranged attacks.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Spellcasting
Spellcasting.
The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spells: